Software Developer/ Engineer/ Architect

Gameplay Engineer - C++ and or Python

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

As a Gameplay Software Engineer on The Sims, your job will be to develop user-facing content for The Sims.

Job Responsibilities:

  • You will use Python, C++, and ActionScript 3 to implement data-driven gameplay and UI systems.
  • You will create new Sim behaviors: interaction with the world, other Sims, and objects.
  • You will build creative aspects of real-life within a simulation game (e.g. socialization, careers, weather).
  • You will work with designers, producers, artists, and other engineers on improving the data-driven framework that brings designs to life.
  • You will write technical design documents detailing software requirements.
  • You will build unique content for a game that supports a large demographic of simulation player patterns.
  • You will write code with performance and memory usage in mind.
  • Excellent technical problem-solving skills under iteratively changing requirements during development.
  • + years experience in a hands-on development role.
  • Demonstrate technical abilities with projects implemented in C++ or Python.
  • Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).
  • Experience optimizing existing game code to be more performant.
  • Previous engineering experience owning a major system.
  • Demonstrate experience working in large data-driven games or applications.
  • Experience developing for large-scale live products.
  • Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
  • Knowledge of UI technologies such as Scaleform, ActionScript 3, HTML, CSS, JavaScript, or familiarity with Flash.